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41. POSs: Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
Rescued this thread from page three. It's time we had an answer from the Devs. come on CCP what is the answer?
- by high star - at 2007.10.18 06:36:00
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42. POSs: Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
this is too good an idea to be down at page 9. This idea needs serious consideration from the devs. and at least a reply. There is no more important development required than to do something with the underwhelming sight of a pos today. so pleas...
- by high star - at 2007.08.03 14:58:00
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43. POSs: Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
time to bump this back up. Maybe this time CCP will sticky t or at least answer it
- by high star - at 2007.07.17 19:39:00
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44. POSs: Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
Again It would seem that the great ideas like this one get no attention, while no constructive nerfs get worked on and implemented. This idea is one of the best and most construcive ideas in the forum section yet not one dev has answered it let a...
- by high star - at 2007.06.20 11:23:00
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45. Line of Sight - in Player Features and Ideas Discussion [original thread]
I like the idea but can see something thing wrong with this, and that is missiles. Once you have lock a target a and you are in a missile boat even if that target goes behind another ship or asteroid the missile will fly round the obstacle and hit...
- by high star - at 2007.05.04 21:16:00
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46. Jump to Zero - This is bullsh...uh... dung. - in Player Features and Ideas Discussion [original thread]
Originally by: Ceanthar Cerbera Edited by: Ceanthar Cerbera on 17/02/2007 07:36:15 As it is now I can fly trough any low-sec in an nanoed industrial and never have to worry about getting caught, In fact I do it all the time. Tha...
- by high star - at 2007.02.19 10:16:00
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47. Anti-Cloak Bubles - in Player Features and Ideas Discussion [original thread]
Originally by: Hell's Fury Um NO . This is the whole point of cloaking; to not be seen. Your essentially saying a fleet should be able to gank a foward scout which defeats the whole purpose of scouts. Their suppose to spy and be the forwa...
- by high star - at 2007.02.14 11:23:00
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48. POSs: Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
This is to good an idea to let it get lost in the darkest depths of the forum. CCP sticky this please and let us know whether you are looking into this idea
- by high star - at 2007.02.13 08:03:00
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49. Way to reduce ME Lab slot queue - in Player Features and Ideas Discussion [original thread]
Another way to limit the amount of ME one can research would be to effect the number of runs and BPO to do. ie. if you go over ME 25 then the BPO will only do 1000 runs, Over ME30 then the BPO will do only 800 runs and so on till you reach a poi...
- by high star - at 2007.01.26 07:59:00
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50. Tractoring other peoples cans/wrecks - in Player Features and Ideas Discussion [original thread]
I like the idea and I think a standard charge is the way to go. It would a real pain for some people to set there own charge and it would stop people scamming mainly noobies may setting ridiculous charges. Though i do feel that it either require...
- by high star - at 2006.12.20 16:44:00
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51. FIXING JITA... ideas - in Player Features and Ideas Discussion [original thread]
if CCP will not do anything then surely it is down to us players. If we just boycott Jita then the market there should just die a death and people will leave.
- by high star - at 2006.12.18 10:00:00
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52. A Counterpoint to Warp To Zero: Extending Prewarp - in EVE General Discussion [original thread]
having read most of the post on this thread it would seem that the op wants an ' i win' button on their ship. if you can not lock and take a ship before it warp away from the gate then there only three possiblities for 1 the target ship is a fri...
- by high star - at 2006.12.18 07:04:00
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53. Nosferatu, a suggestion. - in Player Features and Ideas Discussion [original thread]
And. Theres an old say 'if you can't beat them join them' fit nos on your ship and stop whining. Or keep people out of nos range and blow them to bits. This is what i am on about 'it's over powered so nerf' Why is it because you don't know how...
- by high star - at 2006.12.17 20:16:00
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54. Nosferatu, a suggestion. - in Player Features and Ideas Discussion [original thread]
Originally by: Alassra Eventide Conversely, should any BS fitting even a single Heavy Nos be able to lock down any frigate/interceptor that comes against them and effectively be permanently safe from them? Once again, the emphatic "Hell N...
- by high star - at 2006.12.17 17:54:00
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55. FIXING JITA... ideas - in Player Features and Ideas Discussion [original thread]
i have not gone to Jita in a long time just because of the high number of people there so i do not know if CCP have done anything like this or not, but why not simply move all the agents out of Jita, and if that does not work remove some gates and...
- by high star - at 2006.12.17 12:59:00
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56. POSs: Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
Originally by: James Duar This idea really hasn't stopped being awesome, so why why does it get no attention. That is an very good question James. Come on devs why? To be honest this thread is possibly the best idea that been on here...
- by high star - at 2006.12.17 12:46:00
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57. POSs: Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
bumping this again Come on dev's this needs to be a sticky!! And when are you going to do something about this? Come on devs. answers on a postcards please
- by high star - at 2006.12.15 11:33:00
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58. Nosferatu, a suggestion. - in Player Features and Ideas Discussion [original thread]
Sorry but here we go again :( First it was nerf missiles, then nerf ECM, NOW it's nerf Nos Can't anyone learn to adapt to a combat situation without crying I have an idea to improve (nerf) this Come on guys at this rate we might as well get the...
- by high star - at 2006.12.15 11:30:00
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59. Gate Defenses, an Infrastructure Option for major alliances. - in Player Features and Ideas Discussion [original thread]
Originally by: MrTriggerHappy Originally by: Thelmarr Ok. So how do you propose insanely wealthy alliances are prevented from making huge piles of these at their gates to even more effectively lock out majority of players from 0.0?...
- by high star - at 2006.12.11 11:35:00
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60. Possible new ship class, thoughts? - in Player Features and Ideas Discussion [original thread]
Why use a Frigate? Why not have a T2 shuttle to do this? Afterall they are already fast and all they need are slots fitted and there resistances boosted. Any bonuses needed can be added with the worry of overpowering the ships. It seems to me t...
- by high star - at 2006.12.11 11:28:00
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